Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HcjRA-QCdtd-JJjcw-GYw4Q-MS6yD | 9/8/1 | 72.8 | 0.85 | 2026-07-06 22:14:13 · 20m 23s | |
| CSGO-ACtei-u4HEC-wbp6Q-cONX3-VUPRO | 21/9/6 | 144.8 | 1.99 | 2026-06-13 19:41:04 · 27m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.