Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hW8NQ-pkfUK-yY8ax-7k4Qx-SMOtQ | 22/16/7 | 88.5 | 1.43 | 2026-07-01 16:36:45 · 34m 49s | |
| CSGO-RsCcr-nQLyZ-OVi2k-KeOTK-ZxqFF | 20/18/4 | 90.8 | 1.27 | 2026-07-01 15:54:05 · 38m 41s | |
| CSGO-6xQBj-7ZByC-zxf8Z-czAfm-qsCxH | 12/16/7 | 52.4 | 0.84 | 2026-06-29 19:44:32 · 33m 48s | |
| CSGO-ibmA5-NR9pK-KYkiv-KrtFc-pkiaB | 11/13/3 | 56.8 | 0.94 | 2026-06-29 19:00:23 · 35m 57s | |
| CSGO-8zNeA-8DfTP-fqFOP-ypxe7-myBcO | 11/14/6 | 75.3 | 0.92 | 2026-06-29 18:22:04 · 29m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.