Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v55iG-cSwQG-bFm9V-awzSz-KWtrD | 11/16/2 | 73.9 | 0.67 | 2026-07-03 00:14:53 · 24m 32s | |
| CSGO-jcR2p-VdGVz-ub4p8-9LXyN-qHBxH | 14/14/5 | 85.3 | 1.19 | 2026-07-02 23:37:17 · 27m 49s | |
| CSGO-z2Coi-8nZam-PAwCJ-RVOmO-M8MkO | 5/17/4 | 43.0 | 0.40 | 2026-07-02 12:04:23 · 25m 16s | |
| CSGO-DRkp9-BkBXU-DAHaX-9XNnS-dvV9G | 10/20/11 | 58.5 | 0.67 | 2026-07-01 15:53:04 · 31m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.