Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-i4Scf-3X8Sr-JCzr8-ExJ6L-iJWzE | 14/16/4 | 66.4 | 1.05 | 2026-07-01 13:29:33 · 37m 12s | |
| CSGO-Y2zPT-z8UHH-x5PHp-rt6pr-r3taL | 18/11/5 | 106.3 | 1.53 | 2026-06-30 22:06:33 · 29m 17s | |
| CSGO-M6tjF-ZnmPh-NyHSh-E7k6H-RJ8CH | 13/10/8 | 84.4 | 1.31 | 2026-06-30 20:57:54 · 31m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.