Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5v7y7-HqcNb-DKXsv-iZVh4-PquaL | 13/15/2 | 73.6 | 0.85 | 2026-06-27 16:02:51 · 26m 5s | |
| CSGO-GkEVx-OxVvV-bXuda-O4shN-MJpEM | 16/16/11 | 76.4 | 1.09 | 2026-06-27 15:18:11 · 41m 16s | |
| CSGO-sJvar-wKtZO-f74sw-kpTOv-RhC3J | 12/14/1 | 87.3 | 0.92 | 2026-06-16 19:00:37 · 21m 22s | |
| CSGO-GZmZ2-nED9F-82HUY-Xfrjx-Nf78F | 15/6/7 | 105.6 | 1.78 | 2026-06-11 18:13:48 · 25m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.