Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wSitt-RTpuN-nEZss-oQfMq-eDcEC | 12/13/1 | 66.1 | 0.95 | 2026-07-03 21:41:58 · 25m 33s | |
| CSGO-yKAjt-cLkv7-vzK6z-zHHnY-NRz6A | 8/14/6 | 54.8 | 0.69 | 2026-07-03 21:02:35 · 35m 40s | |
| CSGO-A3x6T-MYqt5-hMopi-JV3Oc-pZG8D | 11/20/6 | 58.8 | 0.62 | 2026-06-26 20:07:37 · 40m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.