Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LtKzE-fqv6L-WnujO-sR3MD-wTY2Q | 17/10/4 | 80.5 | 1.49 | 2026-07-05 11:45:03 · 30m 0s | |
| CSGO-HF7m7-JuJTF-kVjDe-Z9jsV-M7pxA | 20/6/5 | 105.7 | 2.01 | 2026-07-04 16:33:06 · 27m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.