Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qY7OE-JGsLt-CEWW9-tntTa-RkuzF | 20/8/5 | 134.7 | 2.08 | 2026-07-04 14:45:27 · 20m 17s | |
| CSGO-wW4qf-C8Fi6-fnvYO-sYmvk-PDeKP | 7/14/5 | 70.8 | 0.62 | 2026-07-03 10:55:32 · 21m 40s | |
| CSGO-M4c4C-jFWsM-7LQow-JTu4x-rquLA | 20/11/5 | 117.2 | 1.67 | 2026-06-19 23:18:20 · 27m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.