Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PAqHM-ETNpw-uwkKM-iw75Y-cQaYO | 12/9/4 | 101.4 | 1.39 | 2026-07-03 22:03:39 · 24m 4s | |
| CSGO-Ex9UU-oaEzR-zDde3-h5PVQ-Mm7iL | 15/13/8 | 95.2 | 1.18 | 2026-07-03 21:22:34 · 36m 10s | |
| CSGO-kMNzo-DSkGd-yqAMW-Lhyy2-YLaxJ | 14/18/2 | 87.2 | 0.91 | 2026-07-03 15:20:54 · 34m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.