Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q5xe8-y6G8P-orfXS-bbBOY-462NF | 10/16/6 | 68.3 | 0.83 | 2026-07-04 21:48:41 · 35m 47s | |
| CSGO-jc3iq-aUaLm-cUCb9-tkJPU-B7r4N | 9/14/1 | 40.9 | 0.80 | 2026-06-27 23:22:51 · 33m 7s | |
| CSGO-XXiik-GqD4f-fnpc3-LCyRw-fCsOH | 12/14/3 | 71.6 | 1.00 | 2026-06-22 21:30:11 · 22m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.