Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eufa2-iJsfP-vdYth-s2SxL-m9hWA | 29/20/3 | 82.3 | 1.30 | 2026-06-26 19:40:21 · 47m 7s | |
| CSGO-eqD3h-obRNN-Pza5t-7Jx8c-D6syM | 22/20/4 | 107.6 | 1.23 | 2026-06-26 18:57:29 · 37m 32s | |
| CSGO-pOSep-9q52e-ZTCwT-F3rDh-6tZpG | 18/17/1 | 83.1 | 1.16 | 2026-06-20 19:56:15 · 38m 56s | |
| CSGO-EQDs2-qBCNt-6tyxz-H3uxy-CVMfN | 20/23/7 | 79.9 | 1.02 | 2026-06-20 19:05:22 · 44m 51s | |
| CSGO-Bdjb6-PeDX4-5TS3N-a3p6v-vMUSH | 11/5/2 | 79.3 | 1.53 | 2026-06-20 18:37:04 · 23m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.