Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3cWwU-hijZM-ix8q9-WVwYW-EQM6H | 7/15/5 | 78.1 | 0.57 | 2026-07-02 21:05:40 · 24m 48s | |
| CSGO-BUw6v-pjNSo-ChNqD-r52AF-f9hWA | 13/12/5 | 85.3 | 1.19 | 2026-07-02 20:29:08 · 32m 49s | |
| CSGO-GzWe4-5eh3o-2Xt4J-3eedZ-8ZPmH | 8/23/5 | 30.7 | 0.36 | 2026-07-02 19:26:13 · 48m 7s | |
| CSGO-Ud445-MMbia-QjPPm-3yUOP-VwkMC | 10/17/5 | 51.6 | 0.71 | 2026-06-15 18:52:24 · 38m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.