Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zHCjm-83aFh-7Nxqf-MbONu-fNLsE | 14/15/2 | 65.4 | 1.00 | 2026-07-03 21:32:27 · 38m 53s | |
| CSGO-XwS3o-jLKUf-QkWf8-DV94t-fNLsE | 10/14/3 | 86.4 | 1.02 | 2026-06-30 09:36:37 · 23m 47s | |
| CSGO-qh9Qe-JLWe5-5uxQZ-Taxvm-qYBEB | 12/16/5 | 65.7 | 0.84 | 2026-06-27 20:58:33 · 39m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.