76561198043103183
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-16.8%Peak single-match outcome anomaly 45.8/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 9 analyzed matches reads as variance, not a pattern.
Avg K/D 1.87 across 9 of our matches (penalty scales above 1.4)
78% of analyzed matches had a 1.5+ K/D — consistent domination across a real sample
4.8% of kills through walls across 9 analyzed matches (penalty scales above 4%)
8.7% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 9 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Po9Dk-M3u5x-UEMxW-yw4ce-L5WwP | 28/18/4 | 123.5 | 1.57 | 2026-07-02 17:17:37 · 33m 32s | |
| CSGO-iCfSY-df7Bu-LjCxi-RBcz5-hUoEM | 23/13/8 | 122.7 | 1.70 | 2026-07-02 16:37:42 · 32m 3s | |
| CSGO-PwqtJ-O2Jxc-rWRZO-VmMqF-dTQNN | 20/14/1 | 127.2 | 1.61 | 2026-07-02 16:05:11 · 26m 18s | |
| CSGO-KNnbA-wABiV-Ez7Dj-aXvh6-2LJjC | 19/8/5 | 115.6 | 1.86 | 2026-06-30 17:04:09 · 21m 16s | |
| CSGO-BtDwa-vfCJL-GLMjp-hGV7f-YYmQD | 16/7/5 | 109.8 | 1.74 | 2026-06-30 16:40:10 · 18m 49s | |
| CSGO-BXTM9-vceWT-ziUyn-uw3ab-fQ4qB | 14/14/8 | 78.3 | 1.29 | 2026-06-30 16:06:25 · 28m 6s | |
| CSGO-qHU8j-UUnZx-dEBro-AtEXU-MQCmQ | 30/13/7 | 157.4 | 2.13 | 2026-06-30 15:34:06 · 29m 4s | |
| CSGO-8w7Di-Y8iKv-CAuL9-JRx8H-CKxbE | 32/14/7 | 137.1 | 2.08 | 2026-06-30 14:51:39 · 31m 7s | |
| CSGO-9TvtZ-ZFxtd-UxFrZ-DTszO-xbjsF | 25/14/7 | 121.7 | 1.75 | 2026-06-17 17:19:15 · 32m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.