Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GPpZi-5ybJa-5Ubvt-vsz4Y-jZG8D | 3/19/3 | 29.0 | 0.12 | 2026-07-04 19:19:02 · 31m 11s | |
| CSGO-xKys6-Gmabd-wrHji-ZrhQf-OjvvE | 13/17/8 | 88.8 | 1.04 | 2026-07-04 18:46:36 · 28m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.