Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2Ybm7-sUra6-EuBhY-G8o5H-YSEdH | 23/12/6 | 115.5 | 1.79 | 2026-07-03 04:28:56 · 29m 48s | |
| CSGO-czTe6-or5nN-qtGyE-xJG3t-YWFBM | 14/13/4 | 61.9 | 1.08 | 2026-07-03 04:28:56 · 31m 34s | |
| CSGO-TXVSJ-5AM5M-sKfsV-Pdy43-6UwsP | 18/14/7 | 75.5 | 1.20 | 2026-07-03 04:28:56 · 40m 11s | |
| CSGO-voErY-fEKUa-NfXME-4AmkU-uFqqK | 22/20/8 | 92.2 | 1.35 | 2026-07-03 04:28:56 · 38m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.