Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iLVMT-5OyS6-8Nsfr-47nLC-uT2JE | 14/15/6 | 69.5 | 1.06 | 2026-07-03 22:21:40 · 36m 6s | |
| CSGO-aeRSH-PSUPM-2VpUa-3uNUY-U6ZkF | 23/15/6 | 91.9 | 1.48 | 2026-07-03 21:35:04 · 40m 25s | |
| CSGO-ZscK7-bjRBe-We4kh-UUcvQ-aRFZG | 23/12/2 | 96.2 | 1.67 | 2026-07-03 20:58:30 · 33m 32s | |
| CSGO-rD7GY-dVWQp-RjWbR-YifUO-3S3ED | 12/12/2 | 70.6 | 0.97 | 2026-07-03 20:08:55 · 37m 15s | |
| CSGO-vMiXJ-fVUqj-o9XcQ-KwbZy-hq4FP | 13/19/5 | 53.2 | 0.85 | 2026-07-01 20:19:11 · 48m 2s | |
| CSGO-iCrFp-jjG2D-do3Er-NRBxJ-VTTrC | 9/10/10 | 82.7 | 1.18 | 2026-06-30 20:21:03 · 25m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.