Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kZPQW-AT5aa-K44wj-kAYaC-GpWjM | 21/24/6 | 75.2 | 0.91 | 2026-07-03 19:32:55 · 57m 48s | |
| CSGO-bkMTC-H9rSD-n8qRa-joHh5-HVMfN | 11/17/5 | 64.2 | 0.73 | 2026-06-30 17:29:51 · 39m 20s | |
| CSGO-ZpPmL-rYjGR-SXoTG-fo4x3-ZqDZG | 9/20/6 | 52.9 | 0.56 | 2026-06-28 21:46:17 · 33m 23s | |
| CSGO-wHWtU-PnYEC-Hixb8-BJLrK-G8MkO | 19/18/6 | 92.8 | 1.35 | 2026-06-22 17:33:20 · 34m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.