Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hazyA-BrsH8-LSnZ3-X8sSv-UfwoO | 22/18/6 | 96.1 | 1.38 | 2026-07-07 19:05:18 · 32m 19s | |
| CSGO-HGu2s-br8XB-Nc6hO-PrNZf-ajmbN | 23/15/7 | 106.8 | 1.59 | 2026-07-02 19:32:05 · 37m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.