Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UfaK4-BX3Ny-3DsG4-yawca-B6LHA | 22/13/4 | 107.5 | 1.59 | 2026-07-01 20:28:48 · 31m 32s | |
| CSGO-czUiq-22BFw-hbXKs-NG6KB-Xdm2H | 13/17/3 | 74.2 | 0.97 | 2026-06-28 18:29:06 · 30m 27s | |
| CSGO-JNYax-pcdbr-MRnkE-k8bbV-oaM2G | 24/16/7 | 108.7 | 1.51 | 2026-06-28 17:47:21 · 35m 45s | |
| CSGO-DYrwb-MCCcG-RQrzK-7FUwL-q8Y9G | 12/15/1 | 61.0 | 0.73 | 2026-06-25 19:17:48 · 29m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.