Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qT68K-PTZPo-TbsLC-YODiE-4Sm6J | 16/9/7 | 101.3 | 1.72 | 2026-06-26 15:04:36 · 23m 36s | |
| CSGO-4C37m-TeEAL-iRLqu-TCkHx-kfFnK | 12/15/4 | 99.9 | 1.00 | 2026-06-26 14:37:17 · 21m 23s | |
| CSGO-BJioD-JC6dZ-EGPfd-ORto7-xU7CH | 18/18/6 | 100.0 | 1.29 | 2026-06-25 18:50:41 · 34m 40s | |
| CSGO-atLzH-FhkdW-C4hOf-6RMqw-chapG | 14/10/6 | 94.9 | 1.44 | 2026-06-21 18:56:55 · 23m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.