Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eTKkK-JTShi-CpCiR-stVdA-Ue2ED | 8/17/6 | 57.7 | 0.65 | 2026-06-24 13:00:01 · 31m 35s | |
| CSGO-fUcZx-GeomG-bfMw7-yaUKZ-U6ZkF | 2/18/5 | 29.5 | 0.15 | 2026-06-22 20:23:30 · 31m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.