Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EL5J7-ap47a-YLQX7-Ud99U-QmztJ | 3/13/2 | 46.4 | 0.29 | 2026-07-05 14:28:01 · 19m 59s | |
| CSGO-2CRq3-4o6W7-zWB9V-uxfjo-HDpcG | 15/16/5 | 75.9 | 1.09 | 2026-07-05 13:47:54 · 35m 0s | |
| CSGO-ratQb-fhPxZ-KfzCX-qscTb-b5EiJ | 14/18/3 | 60.1 | 0.85 | 2026-07-02 20:28:30 · 35m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.