Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-otEKz-v2LKk-74THU-OvS7u-7MnQD | 8/13/2 | 57.4 | 0.62 | 2026-07-01 14:43:30 · 29m 19s | |
| CSGO-YmM8K-aMRnm-XF3sq-2ZGoS-yGvjN | 18/15/2 | 90.9 | 1.28 | 2026-06-19 18:16:07 | |
| CSGO-hdCBO-etybX-jzuuB-pQKiV-KRXoN | 14/11/7 | 133.0 | 1.66 | 2026-06-14 18:55:35 · 22m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.