Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VpT3O-OBmf8-8AKBC-7RSHN-MJpEM | 13/20/3 | 68.1 | 0.78 | 2026-07-02 19:17:39 · 36m 7s | |
| CSGO-O6HyE-U2cXq-AyFSE-a6aqy-YfVvD | 4/11/4 | 48.1 | 0.64 | 2026-06-28 20:16:44 · 22m 7s | |
| CSGO-8NBLG-Wd3WH-JQOxe-tyUjM-w77GJ | 12/14/7 | 71.0 | 0.98 | 2026-06-28 19:42:20 · 29m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.