Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yie9D-zJJqv-QAd6Z-aNPEq-bNmkP | 10/14/6 | 62.3 | 0.84 | 2026-07-06 16:31:59 · 24m 48s | |
| CSGO-cKwbX-FqJOh-JmkJL-nd6UJ-LdcNE | 9/15/8 | 80.6 | 0.89 | 2026-07-03 20:26:43 · 32m 47s | |
| CSGO-BDen5-7Vxyn-xuZwG-zH9Ty-NVddJ | 18/12/5 | 88.1 | 1.43 | 2026-06-26 20:44:22 · 30m 3s | |
| CSGO-3rjJx-v4h3v-QoEoR-Bst7v-oWRKF | 21/17/9 | 111.2 | 1.38 | 2026-06-25 21:09:41 · 35m 52s | |
| CSGO-p53GD-Hfxju-GHh3Q-UfnDJ-c84VH | 16/16/6 | 68.3 | 1.04 | 2026-06-23 18:28:54 · 37m 51s | |
| CSGO-LLu35-WYYna-vHBMh-heObZ-cF95Q | 18/15/0 | 96.4 | 1.22 | 2026-06-15 20:32:21 · 29m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.