Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zNEAc-FNX4T-CcoCt-haKbc-8EAkE | 26/15/3 | 125.8 | 1.76 | 2026-06-28 20:23:24 · 36m 15s | |
| CSGO-iPLeo-5WJWT-QeEsu-vuVXG-CcyMM | 13/13/3 | 84.7 | 1.13 | 2026-06-28 19:56:38 · 22m 39s | |
| CSGO-hixaV-Q4Dm6-C9MhV-D7CKz-wfdZH | 18/15/3 | 81.1 | 1.19 | 2026-06-26 18:23:59 · 35m 11s | |
| CSGO-zeAFX-DHQ4h-6ECBY-4tNkh-xjTOG | 17/11/3 | 69.0 | 1.29 | 2026-06-26 17:41:13 · 39m 49s | |
| CSGO-m5R5w-amkFa-nV9yt-MUNX4-AMFFN | 12/17/2 | 58.5 | 0.75 | 2026-06-24 19:41:31 · 40m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.