Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CeUtr-HZGOR-kvRff-wPayQ-AaFSQ | 5/21/11 | 60.3 | 0.42 | 2026-07-07 15:25:04 · 44m 26s | |
| CSGO-A88YT-6yV5P-OTP5y-C2zoS-rvMpP | 12/14/10 | 91.1 | 1.13 | 2026-07-05 19:07:25 · 33m 59s | |
| CSGO-rbaUq-wpNT2-8ZLmL-UzxDu-bswTC | 12/14/2 | 84.2 | 0.90 | 2026-07-03 15:31:25 · 26m 14s | |
| CSGO-HpXOF-Z8OGK-bSGAo-MvSMN-GS6yD | 17/11/8 | 111.7 | 1.50 | 2026-07-01 17:31:40 · 26m 27s | |
| CSGO-CKFE8-jzOpZ-aHMCH-tEMMn-Eis8O | 19/11/4 | 108.2 | 1.63 | 2026-06-13 23:00:17 · 26m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.