Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4KTdu-4PtaO-4nBG2-vvMj3-ZC9WB | 15/18/6 | 75.3 | 0.95 | 2026-07-04 23:30:55 · 40m 58s | |
| CSGO-ApANy-SZXof-muVeX-DsHnr-BDQqJ | 14/7/4 | 116.1 | 1.84 | 2026-07-04 23:08:03 · 20m 19s | |
| CSGO-2E2w9-27rph-RsJp6-CQh3b-RtTGQ | 7/5/5 | 83.5 | 1.41 | 2026-07-04 22:45:00 · 17m 47s | |
| CSGO-b6rJa-YLDN4-xhdP8-zGLeN-AoaAB | 14/14/2 | 72.2 | 1.09 | 2026-07-04 22:07:19 · 33m 2s | |
| CSGO-h4HNH-S49FX-7jBDd-aQQ29-yKkXM | 17/15/6 | 87.3 | 1.29 | 2026-06-29 22:48:43 · 31m 17s | |
| CSGO-qrBKN-fyicK-8w2hR-oaudx-oezYP | 24/22/4 | 88.0 | 1.19 | 2026-06-29 21:45:28 · 57m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.