Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xOjxf-nxTvP-BQPf2-qFrzj-MPN2G | 21/19/3 | 93.3 | 1.16 | 2026-07-01 15:05:13 · 44m 18s | |
| CSGO-jUymO-3s4AN-HFGtx-mNhYj-ZOQmH | 6/6/1 | 48.0 | 0.88 | 2026-06-30 13:49:34 · 17m 4s | |
| CSGO-6nFkh-e4Ddq-3TxYM-fJN8a-CGFdH | 10/16/7 | 69.9 | 0.84 | 2026-06-26 18:42:03 · 34m 29s | |
| CSGO-z6mpD-9YM8J-ymTG4-8CfK9-ipxMM | 15/19/6 | 86.1 | 1.09 | 2026-06-23 23:25:15 · 30m 47s | |
| CSGO-Ztafy-noymb-oK64U-HOhqn-niyfF | 12/14/1 | 85.1 | 1.02 | 2026-06-23 22:54:59 · 27m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.