Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dxOjN-7JzPW-fRSiu-DEioE-sKurD | 20/10/6 | 113.2 | 1.76 | 2026-07-04 08:25:23 · 22m 57s | |
| CSGO-h9PJb-yJTwR-dx9fC-dqyZb-KjNpP | 8/16/5 | 54.7 | 0.65 | 2026-07-03 13:04:38 · 31m 59s | |
| CSGO-EkFkC-zUx69-8fNWc-nyuN6-wyTaK | 23/10/8 | 140.1 | 2.09 | 2026-07-02 18:26:16 · 29m 28s | |
| CSGO-96X6Y-CtnBO-HsS5O-bP2xD-CyEOP | 19/18/4 | 98.0 | 1.19 | 2026-06-29 20:02:47 · 40m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.