Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TN7wq-iyRvC-VGpJ2-9cqET-bwrBE | 14/17/5 | 58.3 | 0.82 | 2026-07-05 21:36:51 · 38m 42s | |
| CSGO-i3sQZ-PnyGF-QTAa3-fq9OX-Bb4mA | 4/5/1 | 38.6 | 0.48 | 2026-07-05 19:17:11 · 8m 16s | |
| CSGO-dOMLP-Hfooy-ARaCO-b67nY-NZYML | 8/6/0 | 53.3 | 0.81 | 2026-07-05 19:03:14 · 9m 6s | |
| CSGO-RfdBr-P9EHT-BY4GM-yo9h9-hd5yD | 20/13/5 | 109.5 | 1.52 | 2026-07-02 09:53:44 · 28m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.