Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sssJW-AFx5C-RvYAb-CSKCV-JRRyL | 13/20/6 | 40.4 | 0.73 | 2026-06-28 15:21:31 · 48m 45s | |
| CSGO-XAB9J-au5b3-LBeRW-5shWs-uhJaA | 18/21/7 | 75.3 | 0.96 | 2026-06-23 20:42:24 · 56m 27s | |
| CSGO-KsBA2-rMy6P-ut7sR-H2CTA-ryjjD | 18/9/3 | 90.1 | 1.49 | 2026-06-19 21:28:36 · 28m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.