Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TFz6r-UhiD4-wjOOV-xe8EW-nuGvM | 10/17/7 | 54.4 | 0.70 | 2026-07-05 00:14:28 · 41m 33s | |
| CSGO-UUxQR-BuaVu-9SHw3-JW8sf-wsvoO | 10/16/4 | 65.5 | 0.83 | 2026-07-04 23:29:08 · 29m 3s | |
| CSGO-zOOW2-QU6G7-zxX3M-iibwq-aCsOH | 15/18/5 | 80.6 | 1.03 | 2026-07-04 22:49:58 · 35m 29s | |
| CSGO-NRbBy-HCTeX-sOqUG-V3Du8-Vp8eD | 15/14/5 | 76.1 | 1.14 | 2026-07-02 21:19:52 · 39m 30s | |
| CSGO-3UCWn-RFh3v-BPhz2-iQ9Of-CQVPA | 14/15/2 | 82.1 | 0.95 | 2026-06-26 17:33:01 · 39m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.