Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AZnxJ-7B5PV-y7pYY-vQSXv-7MnQD | 12/13/4 | 76.8 | 1.05 | 2026-07-03 02:28:54 · 30m 40s | |
| CSGO-BFJ74-zxaO2-puWQ5-AeFbA-eosSJ | 19/9/4 | 90.9 | 1.67 | 2026-07-03 02:28:54 · 37m 28s | |
| CSGO-jCZYw-mmYti-JCVC5-6nrtV-XF95Q | 14/15/2 | 75.2 | 0.99 | 2026-07-03 02:28:54 · 34m 23s | |
| CSGO-DqMiE-GnWsK-58WM4-5ZMYz-YV4RG | 14/20/5 | 71.6 | 0.81 | 2026-07-03 02:28:54 · 32m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.