Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
0%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Cross-Platform Consistency
-14%Leetify aim rating 85.99288716275/100 (elite) but Premier is unranked and no FACEIT account - demonstrated mechanical skill doesn't match rank history, a classic smurf/fresh-account pattern
Our Own Match Data
-4.4%Peak single-match outcome anomaly 47.9/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 10 analyzed matches reads as variance, not a pattern.
Avg K/D 1.43 across 10 of our matches (penalty scales above 1.4)
TeamDocks rating & ADR trend · last 10 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yqTuL-TGzTA-V2Ej4-TXszw-pWX9G | 13/12/2 | 68.9 | 1.09 | 2026-06-29 19:33:41 · 28m 26s | |
| CSGO-6qhUU-YFnh2-mHhy2-bzTUp-TDERE | 10/16/4 | 70.2 | 0.88 | 2026-06-28 20:39:38 · 27m 18s | |
| CSGO-NPOXV-azcVr-Gv9uZ-rmrmv-EWtrD | 21/20/3 | 69.1 | 1.16 | 2026-06-28 19:51:38 · 44m 18s | |
| CSGO-jCkCZ-K3EGM-pOPpz-uscm7-DeiGH | 17/13/2 | 84.5 | 1.28 | 2026-06-27 13:50:44 · 31m 25s | |
| CSGO-unENB-RTNiO-atQxT-phmO9-TAqVQ | 17/4/3 | 124.4 | 2.18 | 2026-06-27 12:11:27 · 18m 25s | |
| CSGO-pa8m7-Rhb8K-98Ye3-sdLAU-XQaYO | 22/17/10 | 102.8 | 1.30 | 2026-06-27 11:24:30 · 42m 51s | |
| CSGO-teEVU-WZAaB-SxFK6-JpjeR-ASfCG | 17/19/7 | 77.9 | 1.05 | 2026-06-27 10:20:23 · 39m 42s | |
| CSGO-W7EEA-jYhFD-ozDRs-pxfCA-qycuB | 17/8/5 | 99.1 | 1.62 | 2026-06-27 09:44:50 · 24m 32s | |
| CSGO-UArOK-X4oOo-DYPCe-PfqwR-yGvjN | 8/16/2 | 60.3 | 0.62 | 2026-06-23 20:20:55 · 24m 46s | |
| CSGO-f2ZMW-iWNho-Sr356-ASwyd-Zu8GJ | 24/20/2 | 78.0 | 1.17 | 2026-06-23 19:24:39 · 50m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.