Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DTU7q-pc8Hf-rmmxj-9kVVO-6wJoD | 18/14/5 | 86.4 | 1.19 | 2026-07-14 06:18:07 · 35m 17s | |
| CSGO-Bvnm4-ks7KS-6dKbF-8NexF-CKxbE | 10/14/3 | 55.1 | 0.80 | 2026-07-03 06:52:01 · 41m 27s | |
| CSGO-WsFsH-PrSMe-bjNqS-khFfa-b5EiJ | 3/13/3 | 25.1 | 0.16 | 2026-06-24 20:16:58 · 24m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.