Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OpZ3h-WBt4Y-NGNSs-9zS2G-CKxbE | 24/16/6 | 105.8 | 1.55 | 2026-07-04 17:12:31 · 37m 33s | |
| CSGO-JShcz-aZwr2-wypTn-hz5Xf-CQVPA | 14/14/9 | 118.4 | 1.46 | 2026-07-03 23:38:25 · 21m 22s | |
| CSGO-TR4Qz-E2zDP-P5uXh-Z8TFE-Zy3xK | 15/16/5 | 89.3 | 1.00 | 2026-06-30 21:25:39 · 32m 57s | |
| CSGO-rnsdD-Z8zQr-CFhHv-T2aWj-24wPB | 20/19/10 | 76.9 | 1.12 | 2026-06-30 18:11:06 · 44m 29s | |
| CSGO-hUXdT-wKuEV-2tSjx-tTdei-P564E | 21/15/5 | 70.3 | 1.35 | 2026-06-29 18:40:31 · 37m 52s | |
| CSGO-QoqrH-r3xZm-smRKd-dyTJp-3De4D | 16/18/7 | 90.4 | 1.07 | 2026-06-13 20:44:25 · 34m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.