Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kXy5B-Mn2Ct-hY9tb-PinFk-d4FdH | 9/17/7 | 54.4 | 0.64 | 2026-07-05 14:25:40 · 36m 51s | |
| CSGO-Qhj8Q-Eh2Ho-havhH-GojFu-yCfyC | 9/17/3 | 53.1 | 0.57 | 2026-07-03 14:22:40 · 28m 45s | |
| CSGO-MVtxH-Un9EN-ztHkN-iau6h-c49oF | 9/16/4 | 67.7 | 0.62 | 2026-06-14 23:01:26 · 24m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.