Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JkQcV-fVzi9-4p9Xh-Du58G-pJGrL | 19/17/12 | 124.5 | 1.55 | 2026-06-30 19:21:05 · 31m 41s | |
| CSGO-CYQMP-9CTpo-CCh3M-S85kF-FTBtG | 10/11/6 | 71.8 | 1.00 | 2026-06-27 11:08:56 · 24m 57s | |
| CSGO-wDJjW-jF4jF-mhGK3-exwrm-MEuWK | 21/26/10 | 89.8 | 1.04 | 2026-06-17 20:02:57 · 55m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.