Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v4oB7-ZWc5h-eLttK-YGEWC-KUGnK | 17/14/7 | 88.0 | 1.32 | 2026-07-01 21:39:05 · 31m 34s | |
| CSGO-zq7tm-uu8J8-W8CVn-tU3dP-DRRyL | 12/23/2 | 45.3 | 0.54 | 2026-07-01 20:46:30 · 47m 23s | |
| CSGO-L2yXp-odfBt-DWqUa-meLwK-WnaQM | 19/18/6 | 96.3 | 1.23 | 2026-07-01 19:12:36 · 34m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.