Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v493C-GQ74j-ZdLjZ-iD9Ue-REDVF | 7/14/2 | 55.1 | 0.60 | 2026-07-02 18:03:46 · 32m 38s | |
| CSGO-tyDbx-ydbkU-4PoTG-2R2y5-HLtCQ | 18/17/5 | 66.9 | 0.97 | 2026-07-02 11:24:37 · 48m 46s | |
| CSGO-F55By-ujOCb-KuXwQ-bOUhT-HRz6A | 21/19/1 | 92.7 | 1.26 | 2026-06-27 13:13:30 · 39m 48s | |
| CSGO-vjUee-mMXVf-CKJrC-erF6N-xHfZH | 22/18/5 | 93.4 | 1.43 | 2026-06-25 18:22:24 · 38m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.