Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FApcB-L6XPF-3xVMF-8S6in-L4zAC | 26/12/3 | 102.2 | 1.64 | 2026-07-03 21:52:40 · 34m 26s | |
| CSGO-Cfabv-OBw3X-bJPu6-W3FRQ-WmPhG | 13/15/3 | 64.8 | 0.96 | 2026-07-03 21:07:56 · 31m 3s | |
| CSGO-NkPKU-BJDKZ-34tjT-d2LHC-b99PL | 21/13/3 | 96.5 | 1.61 | 2026-07-03 20:27:50 · 32m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.