Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PAKYe-UDnRH-xMsZe-oRVuS-qvuvE | 16/19/3 | 66.1 | 0.93 | 2026-07-19 08:31:16 · 40m 54s | |
| CSGO-RaPA4-T5ZhG-xQzOM-65Fmr-MOBJC | 24/21/5 | 89.0 | 1.10 | 2026-07-03 23:03:45 · 51m 38s | |
| CSGO-PZYUQ-TFcfL-UC7Yu-jeqwP-ASfCG | 23/22/7 | 88.7 | 1.18 | 2026-07-03 22:14:59 · 44m 55s | |
| CSGO-xwJTR-BhwNi-i5QTz-45Ekm-Eis8O | 13/15/4 | 66.3 | 0.93 | 2026-06-27 20:28:43 · 32m 53s | |
| CSGO-6FvNs-fHyLs-DNk4A-4Bjsh-AZQhG | 17/8/9 | 95.0 | 1.59 | 2026-06-26 16:35:27 · 34m 44s | |
| CSGO-w43Kf-fTOXB-5LkaU-wYK4d-w4OJM | 14/6/4 | 107.5 | 1.66 | 2026-06-14 18:01:38 · 22m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.