Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L4y6P-4TfvZ-rmdo6-ryrV8-6pe8E | 15/15/3 | 71.7 | 0.99 | 2026-07-07 00:58:07 · 28m 34s | |
| CSGO-K9nK5-UFq9r-MEAk9-zbCA2-feAtG | 12/16/0 | 59.4 | 0.69 | 2026-07-04 22:26:30 · 29m 31s | |
| CSGO-vTBmX-FGNdu-4nPQb-jAWHc-ztZpG | 12/8/6 | 75.1 | 1.24 | 2026-07-02 22:47:16 · 28m 51s | |
| CSGO-XsTGE-YNNZW-zRLW5-A763P-7wPcF | 15/17/6 | 74.2 | 0.97 | 2026-07-02 17:49:37 · 34m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.