Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OHCvQ-c8M55-KQxao-bwMVa-b5EiJ | 19/20/0 | 78.3 | 0.98 | 2026-06-29 21:26:42 · 39m 40s | |
| CSGO-dMC7G-5PRQb-hCTYx-QAhrV-N7GrL | 15/17/1 | 62.4 | 0.82 | 2026-06-26 23:06:21 · 42m 1s | |
| CSGO-2ZmMY-ACKcK-8EzEO-xbsbr-3rP3A | 21/14/1 | 77.0 | 1.28 | 2026-06-24 22:02:42 · 43m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.