Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JxW6W-5aomM-rkFHW-SeMF6-qVSFE | 18/10/7 | 111.3 | 1.68 | 2026-07-06 18:41:31 · 31m 44s | |
| CSGO-bWNxq-NprRR-r3yfm-OoweK-D9axJ | 19/17/6 | 97.3 | 1.26 | 2026-07-03 18:45:05 · 42m 35s | |
| CSGO-L5O2T-y9M6W-Phw5D-QxVFW-omoUE | 29/21/7 | 113.9 | 1.50 | 2026-07-02 13:20:23 · 60m 52s | |
| CSGO-s6hAv-tW2tJ-XDWCi-HbSPa-YPVeL | 6/16/7 | 50.5 | 0.60 | 2026-06-29 18:07:18 · 36m 38s | |
| CSGO-CATvv-mAKyy-A5y29-aXQ9i-xOYQM | 11/17/5 | 53.6 | 0.74 | 2026-06-29 17:28:23 · 35m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.