Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RNMuC-on8Pk-UYdk2-KETAQ-d7xbE | 6/19/3 | 27.6 | 0.29 | 2026-07-04 15:44:42 · 38m 47s | |
| CSGO-b2SxG-a8Y5h-PmYpD-2AHPE-KKoJN | de_warden |
10/18/7 | 50.3 | 0.74 | 2026-07-04 15:07:49 · 33m 45s |
| CSGO-qY7OE-JGsLt-CEWW9-tntTa-RkuzF | 4/15/1 | 29.5 | 0.15 | 2026-07-04 14:45:27 · 20m 17s | |
| CSGO-eF38T-BSA8B-3m8sU-Sit8Z-5jDFN | 12/12/4 | 87.9 | 1.16 | 2026-07-03 20:06:23 · 24m 34s | |
| CSGO-exUEd-aenam-xEWGt-p5coW-XkKoD | 11/20/5 | 51.3 | 0.62 | 2026-07-03 19:23:28 · 34m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.