Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LPEnd-unXGy-ziqVe-Fs6tX-MkuzF | 8/15/5 | 63.7 | 0.60 | 2026-07-04 22:48:48 · 28m 38s | |
| CSGO-ZBUaD-PfYL8-uHfSC-zR7xE-ZoZUN | 14/15/3 | 60.0 | 0.95 | 2026-07-04 22:07:21 · 38m 29s | |
| CSGO-YcWiA-hfF9w-R9Jd2-OUU3G-koXPA | 9/15/3 | 61.2 | 0.61 | 2026-07-04 20:12:04 · 24m 18s | |
| CSGO-FCyT8-n7HBT-Yww8v-ANpZs-eXfWA | 10/17/5 | 67.0 | 0.74 | 2026-07-03 18:18:39 · 30m 50s | |
| CSGO-NreyQ-7A4XW-da3fJ-dybmD-Xo3mA | 13/13/3 | 65.2 | 1.09 | 2026-07-02 18:47:02 · 35m 29s | |
| CSGO-XG4zF-wMYtL-tGnLG-mkY9B-z9H5O | 15/12/3 | 84.6 | 1.23 | 2026-07-02 17:35:11 · 32m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.