Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CSAQK-DNqjO-HL6uR-XTusF-jcy6A | 10/15/4 | 80.2 | 0.72 | 2026-07-06 17:14:36 · 27m 1s | |
| CSGO-i8tvb-QcibU-u2xjr-qA9sh-qESyL | 13/18/4 | 70.4 | 0.91 | 2026-06-25 19:43:55 · 37m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.